Clash of Clans Town Hall 15 Full Release Notes
Clash of Clans Town Hall 15 Full Release Notes: Hello Clasher's, Clash of Clans One of the most significant updates to the game is now available. Cash of Clans Town Hall 15 includes a new troop called "Electro Titan", a new spell called "Recall Spell", new pets called "Frosty, Poison Lizard, Diggy, and Phoenix" and additional Defenses and Offenses levels, as well as Hero levels. In this blog, we will go over all of the details for All Clash of Clans Town Hall 15 Full Releases Notes.
Town Hall 15 Update
There's Magic in Air...
New Defenses: Spell Tower & Monolith
Spell Tower
Monolith
New Troop: Electro Titan
- Favorite Target: Any
- Damage Type: Single Target
- Targets: Ground & Air
- Training Time: 6m
- Housing Space: 32
New Siege Machine: Battle Drill
- Favorite Target: Defenses
- Damage Type: Single Target
- Targets: Ground
- Training Time: 20m
New Spell: Recall Spell
- Target: Ground & Air
- Housing Space: 2
- Brewing Time: 6m
New Hero Pets
Frosty
- Favorite target: Within 4.5 tiles of Hero
- Damage type: Single Target (slows down defenses)
- Targets: Ground & Air
Diggy
- Favorite Target: Hero’s Target
- Damage Type: Single Target
- Targets: Ground
Poison Lizard
- Favorite Target: Heroes and Troops
- Damage Type: Single Target
- Targets: Ground & Air
Phoenix
New Building/Defense Levels
- Cannon level 21
- Archer Tower level 21
- Wizard Tower level 15
- Air Defense level 13
- Mortar level 15
- X-Bow level 10
- Inferno Tower level 9
- Bomb Tower level 10
- Elixir Storage level 16
- Gold Storage level 16
- Dark Elixir Storage level 10
- Clan Castle level 11
- Barracks level 16
- Army Camp level 12
- Laboratory level 13
- Spell Factory level 7
- Siege Workshop level 7
- Pet House levels 5 - 8
- Walls level 16 (200 Wall segments)
- Bomb level 11
- Air Bomb 10
- Barbarian King levels 81-85 (Barbarian King Ability Level 17)
- Archer Queen levels 81-85 (Archer Queen Ability Level 17)
- Grand Warden levels 56-60 (Grand Warden Ability Level 12)
- Royal Champion levels 31-35 (Royal Champion Ability Level 7)
- Barbarian 11
- Archer 11
- Giant 11
- Wall Breaker 11
- Wizard 11
- Minion 11
- Golem 12
- Witch 6
- Miner 9
- Electro Dragon 6
- Super Barbarian 11
- Super Archer 11
- Super Giant 11
- Super Wall Breaker 11
- Super Wizard 11
- Super Witch 6
- Super Minion 11
- Lightning Spell level 10
- Heal Spell level 9
- Jump Spell level 5
- Poison Spell level 9
- Bat Spell level 6
Game Changes
Game Balance
- Defensive Super Minions will now only shoot 3 long range projectiles instead of 5.
- Poison is not applied to Miners while underground. Additional note: Poison is not applied to Diggy or Battle Drill while underground.
- Clan War League seeding thresholds have been adjusted for Silver 1 league and above.
Barracks Rework
- Troop training time is now the same as with 4 Barracks or 2 Dark Barracks.
- All production buildings (Barracks, Dark Barracks, Spell Factory, Dark Spell Factory and Siege Workshop) will now be able to keep training units when under upgrade. Instead of stopping completely they’ll continue training at 50% of their normal speed.
- Starter Challenge tasks which required multiple Barracks buildings have been replaced or modified.
Season Challenge Improvements
- Seasonal Challenges are now customized by players' Town Hall and Builder Hall levels. Every challenge offered should now be doable. Lower level players will no longer be asked to do tasks that they couldn’t do e.g. use a troop that unlocks much later.
- Players who had the Gold Pass for the previous month’s Season will get a bonus 200 Challenge Points if they get the Gold Pass for this Season. This change will take effect with the November season.
Clan Capital Prioritizatio
AI Changes
- Better attack position selection if many attack position candidates are blocked by Walls.
- Healers are now less likely to target Grand Warden, Golem, Golemite, Ice Golem and Headhunter. Slightly less likely to target Royal Champion or Barbarian King.
- Healers no longer target Wall Breakers, Super Wall Breakers, or Yetimites.
Cosmetics
- 9th Anniversary Scenery
- Epic Jungle Scenery
- Jungle Scenery
- Default Archer Queen
- Default Royal Champion
- Fire Sword effect updated for Champion King
Time & Cost Reductions
Bug Fixes
- You can now Quick Donate Super Troops if trying to donate while visiting Builder Base.
- Fixed Raid Medal cap enforcement.
- Show Capital Districts that are both locked and loading as locked rather than loading.
- Change Macedonia (FYROM) to North Macedonia.
- Changed color of attack button to gray instead of red during a Capital Raid if no more attacks are left.
- Display donation message correctly when completing ruins in Clan Capital.
- Fixed next replay button to skip over missing replays (resulting from attacks in which no troops were deployed) in Clan Capital.
- Fixed Find Barracks button graying to work consistently in different Clan Capital unit info screens. Always find your own Barracks when using that button, even if you are scouting a district which has the corresponding Barracks
- Fixed wrong unit level for secondary unit upgrade screen title when upgrading Capital Barracks. Do not show levels for Skeletons.
- Refresh Walls when exiting layout selection screen with back-button. Previously Walls were refreshed only when closing the screen.
- Correctly display Hero Skins given out in the Season Challenges Silver rewards track in the Reward List popup.
- Fixed overly large explosion in Level 4 Jump effect.
- Fixed duration of Bat Spell effects to match with the spawn duration.
- Fixed sound effects of Log Trap.
- Fixed a rare occurrence in Season Challenge and Starter Challenge task autocompletion logic. Wall upgrade tasks were autocompleted even if you had unbuilt Walls. Laboratory upgrade tasks were autocompleted if you didn’t have Laboratory or Barracks or if Barracks were underleveled or Barracks were under upgrade.
- Extrapolate character attack animation only within the active logic tick to avoid animation going too far.
- Gracefully handle challenge loading failures (no more infinite spinners).
- Clone Spell will no longer clone units which have not spawned yet.
- Fixed battle end screen sometimes showing wrong time when finishing a challenge level. Wrong time could be shown if there was delay between the battle end and the screen showing up.
- Fixed not being able to always save Friendly Army when in Builder Base.
- Do not apply immunity effect for buildings when they’re hit by defensive Healer splash damage to avoid unnecessary visual noise. Buildings are still not healed by defensive Healers though.
- Fixed displayed number of Clan Capital attacks remaining icon after rejoining a Clan or joining another Clan.
- Fixed wrong unit levels in Army Camp info screen when visiting other Villages while Power Potion is active.
- Show the “By troops donated” sort mode for the Clan list only when in the Home Village tab of the Clan to avoid confusion.
- Fixed Clan Capital Airship attack notification not being visible in some sceneries with custom Balloon Bus.
- Show red background for Super Troops in the donation menus
- Level up characters on top of Wizard Tower level 14 and Archer Tower level 20.
- Fix CWL leaderboards not updating to the latest season if a Clan on the leaderboard has been deleted while the CWL was active.
- Remove alive Hero Pets turning into Elixir effect after battle. Pets are left visible similar to Heroes.
- Point count of 250 point Destroy X-Bows task in Season Challenges has been reduced to 200 to match other similar tasks
- Tweaked defensive Spell effects (TH 14 Poison, Super Valkyrie Rage) to distinguish them from normal Spell effects.
- Clarify error message for attempting to kick a Clan member while in Clan Capital
- Units with delayed spawn will not count as nearby units for Baby Dragon Rage ability.
- Units with delayed spawn no longer trigger Traps.
- Display Grand Warden’s aura effect when joining a live replay where Grand Warden has already been deployed.
- Add missing sound effect for “Friendly” Flower.
- Gray out Play Again button in Battle End screen if challenge event has ended.
- Fixed Battle End screen buttons sometimes becoming unresponsive.
- Fix close button of 'Congratulations' finished raid popup opening raid map when the screen is open in capital map.
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