Clash Mini Late-Season 4 Patch Notes!

 Clash Mini Late-Season 4 Patch Notes!

Clash Mini Late-Season 4 Patch Notes!
Clash Mini Late-Season 4 Patch Notes!

Hello Clash Mini Fans! The Late Season 4 Patch Notes for Clash Mini are finally available!
Clash Mini has received another update, and this time they have made a few changes:
  • Raid Boss HP decreased to 200 respectively from 250 in Veteran and 300 in Nightmare difficulties.
  • Introducing more Challenge Events! From October 20th, earn more Monk fragments, and from November 3rd, earn more Countess fragments!
And now, here come the new late-season balance changes:

Heroes:

Archer Queen

  • Base HP increased to 9 from 7
  • Attack speed increased to 1 from 0.95

Countess

  • Base HP increased to 9 from 8


Wave Master

  • Base attack speed increased to 0.65 from 0.6

Shield Maiden

  • Base attack speed increased to 0.55 from 0.45

Minis:

Spear Goblin

  • Attack speed per upgrade reduced to 0.1 from 0.15
  • The third upgrade: Gain 100% (from 70%) hit speed for 6s when Spear Toss hits

Archer

  • The third upgrade: 50% hit speed increase for 5s (from 7s)

Dart Goblin

  • Bug fix: attack speed can’t stack up infinitely.
  • Dart Master: attack speed stacking reduced to 15% from 20%

Musketeer

  • Attack speed per upgrade increased to 0.1 from 0.05

Valkyrie

  • Attack speed per upgrade increased to 0.1 from 0
  • The first upgrade: Hitting enemies increases speed, stacking up to 15 (from 10)

Mini P.E.K.K.A

  • Ability: attacks have 30% (from 20%) chance to deal 2x damage
  • Base attack speed increased to 0.5 from 0.4

Prince

  • Base attack speed increased to 0.5 from 0.4
  • HP per upgrade increased to 3 from 2

P.E.K.K.A

  • Ability: attacks have 50% (from 25%) chance to deal 2x damage
  • The third upgrade: Heavy Blade gains an additional 50% chance to trigger (from 25%)

Lumberjack

  • Base HP increased to 10 from 8
  • Energy cost reduced to 4 from 5

Giant Skeleton

  • Basic HP increased to 12 from 10.
  • Attack speed per upgrade increased to 0.1 from 0

Golden Giant

  • HP per upgrade increased to 3 from 2
  • Base attack speed increased to 0.1 from 0.05

MegaKnight

  • Energy cost reduced to 10 from 12
  • Super: Skyfall stun duration decreased to 2s from 3s

Ice Wizard

  • Attack range decreased.

Bowler

  • Basic HP increased to 9 from 8
  • Bug fix: incorrect ability damage

Fisherman

  • Elixir Cost reduced to 3 from 4

Electro Wizard

  • Base attack speed increased to 0.7 from 0.65
  • The third upgrade: Zzzap +2.5s (from 2s) stun duration

Royal Ghost

  • Elixir cost increased to 4 from 3
  • Base HP increased to 8
  • Base attack speed increased to 0.6 from 0.45
  • Attack speed per upgrade increased to 0.2 from 0.15
  • Ability: Clash: Grant Invisible to nearby allies for 3.5s (from 3s)

Witch

  • Base attack speed increased to 0.6 from 0.55
  • Base HP reduced to 6 from 7
  • Attack range increased

Healing Ranger

  • Base HP increased to 6 from 5

Battle Healer

  • Base HP increased to 11 from 10
  • HP per upgrade increased to 3 from 2
  • The second upgrade: Clash: Grant Block to nearby allies for 5s (from 4s)
Clash On!

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