Clash Mini Late-Season 4 Patch Notes!
Clash Mini Late-Season 4 Patch Notes! |
Hello Clash Mini Fans! The Late Season 4 Patch Notes for Clash Mini are finally available!
Clash Mini has received another update, and this time they have made a few changes:
- Raid Boss HP decreased to 200 respectively from 250 in Veteran and 300 in Nightmare difficulties.
- Introducing more Challenge Events! From October 20th, earn more Monk fragments, and from November 3rd, earn more Countess fragments!
And now, here come the new late-season balance changes:
Heroes:
Archer Queen
- Base HP increased to 9 from 7
- Attack speed increased to 1 from 0.95
Countess
- Base HP increased to 9 from 8
Wave Master
- Base attack speed increased to 0.65 from 0.6
Shield Maiden
Minis:
Spear Goblin
- Attack speed per upgrade reduced to 0.1 from 0.15
- The third upgrade: Gain 100% (from 70%) hit speed for 6s when Spear Toss hits
Archer
- The third upgrade: 50% hit speed increase for 5s (from 7s)
Dart Goblin
- Bug fix: attack speed can’t stack up infinitely.
- Dart Master: attack speed stacking reduced to 15% from 20%
Musketeer
- Attack speed per upgrade increased to 0.1 from 0.05
Valkyrie
- Attack speed per upgrade increased to 0.1 from 0
- The first upgrade: Hitting enemies increases speed, stacking up to 15 (from 10)
Mini P.E.K.K.A
- Ability: attacks have 30% (from 20%) chance to deal 2x damage
- Base attack speed increased to 0.5 from 0.4
Prince
- Base attack speed increased to 0.5 from 0.4
- HP per upgrade increased to 3 from 2
P.E.K.K.A
- Ability: attacks have 50% (from 25%) chance to deal 2x damage
- The third upgrade: Heavy Blade gains an additional 50% chance to trigger (from 25%)
Lumberjack
- Base HP increased to 10 from 8
- Energy cost reduced to 4 from 5
Giant Skeleton
- Basic HP increased to 12 from 10.
- Attack speed per upgrade increased to 0.1 from 0
Golden Giant
- HP per upgrade increased to 3 from 2
- Base attack speed increased to 0.1 from 0.05
MegaKnight
- Energy cost reduced to 10 from 12
- Super: Skyfall stun duration decreased to 2s from 3s
Ice Wizard
- Attack range decreased.
Bowler
- Basic HP increased to 9 from 8
- Bug fix: incorrect ability damage
Fisherman
- Elixir Cost reduced to 3 from 4
Electro Wizard
- Base attack speed increased to 0.7 from 0.65
- The third upgrade: Zzzap +2.5s (from 2s) stun duration
Royal Ghost
- Elixir cost increased to 4 from 3
- Base HP increased to 8
- Base attack speed increased to 0.6 from 0.45
- Attack speed per upgrade increased to 0.2 from 0.15
- Ability: Clash: Grant Invisible to nearby allies for 3.5s (from 3s)
Witch
- Base attack speed increased to 0.6 from 0.55
- Base HP reduced to 6 from 7
- Attack range increased
Healing Ranger
- Base HP increased to 6 from 5
Battle Healer
- Base HP increased to 11 from 10
- HP per upgrade increased to 3 from 2
- The second upgrade: Clash: Grant Block to nearby allies for 5s (from 4s)
Clash On!
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